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Publish and Share

Publishing turns your project into a playable web experience you can share with other people.

When you publish a game, Vibecade creates a shareable play link and makes the game available through the Vibecade Arcade if the project is public.

Publishing is the fastest way to:

  • test the game on another device
  • send it to friends or collaborators
  • collect feedback
  • show work publicly

Publish once the game:

  • loads reliably
  • has a playable core loop
  • feels good enough to share
  • matches the direction you want players to see

You do not need to wait for perfection. Many creators publish early, gather feedback, and republish after improvements.

Project visibility matters:

  • public projects can appear in the Arcade and be shared openly
  • private projects stay out of public discovery

Private projects require a plan that includes private project access.

You can keep iterating after the first publish. A common rhythm is:

  1. Publish version one.
  2. Collect feedback.
  3. Improve the game in the editor.
  4. Publish again.

This is a strong workflow for jams, demos, and community testing.

Presentation matters. Before sharing widely, check:

  • the game title
  • the description
  • the thumbnail
  • the first 30 seconds of play

If needed, upload a better thumbnail so the project reads clearly in the Arcade and in shared links.

Public games can also become starting points for new ideas. If a game supports remixing, signed-in users can fork the concept into their own project and continue building from there.