Mobile Export
Mobile export packages your game for a native mobile wrapper using Capacitor.
Experimental: Mobile export is still evolving. Expect to do final native setup, testing, and store-prep work outside Vibecade.
What mobile export is for
Section titled “What mobile export is for”Use mobile export when you want to:
- put a browser game inside a mobile app shell
- continue packaging in Xcode or Android Studio
- test on phones and tablets
- prepare for App Store or Play Store workflows
What the export includes
Section titled “What the export includes”Mobile export gives you a .zip file containing:
- your built web game
- Capacitor configuration
- iOS and or Android project folders
- a README with setup steps
Export flow
Section titled “Export flow”- Open your project in Vibecade.
- Choose mobile export.
- Select iOS, Android, or both.
- Download the generated
.zip.
After download
Section titled “After download”Unzip the export and install dependencies:
pnpm installnpx cap sync iosnpx cap open iosAndroid
Section titled “Android”npx cap sync androidnpx cap open androidWhat you need locally
Section titled “What you need locally”For iOS work, you will need:
- macOS
- Xcode
For Android work, you will need:
- Android Studio
When mobile export works best
Section titled “When mobile export works best”Mobile export is best when the game already works well in the browser and you want to package it for mobile review, testing, or release.
If the game still needs major UX work for touch controls, do that in Vibecade first, then export.