Plans and Limits
Vibecade uses plan access and credits to manage usage across models and builds.
The basic plan structure
Section titled “The basic plan structure”At a high level:
- free plans focus on fast models and public projects
- paid plans unlock premium models, private projects, and larger monthly credit pools
- top-ups add one-time credits when you need more room before your next renewal
What credits are for
Section titled “What credits are for”Credits are the usage budget that powers your turns in Vibecade. Bigger requests and stronger models usually consume more than small, simple edits.
Free plans
Section titled “Free plans”Free plans are best for:
- trying Vibecade
- exploring ideas quickly
- building in public
- learning the workflow
Expect free access to emphasize:
- fast models
- public projects
- lighter usage budgets than paid plans
Paid plans
Section titled “Paid plans”Paid plans are best for:
- longer or more frequent sessions
- premium model access
- private game development
- heavier polish work
- ongoing production use
Top-ups
Section titled “Top-ups”Top-ups are one-time credit packs that stack on top of your normal plan balance. They are useful when:
- you hit your limit mid-cycle
- a larger project needs extra turns
- you want to keep momentum without changing your subscription
Where to manage billing
Section titled “Where to manage billing”Use the billing area in Vibecade to:
- check your current plan
- see remaining credits
- change plans
- buy top-ups
- manage payment details
- review invoices
Exact pricing and included credits
Section titled “Exact pricing and included credits”Plan names, prices, and credit pools can change over time. For the current lineup, see the live Vibecade pricing page.